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Balancing in GTA:Tournament

Today I added lots of features, fixes and new stuff to the game. After the big discussion we found lots of soloutions.

Here is whats implemented in the end, so far.

Artifact changes:

  • the one who kills the artifact guy, gets 14% of the money the one carries
  • the one who had artifact loses 20% of the wallet money he has
  • if noone had the artifact the guy, who get it by random gets $100
  • if you kill a gangmate wich has artifact, you loose the money, but a random person gets the artifact!

Fuelsystem changes:

  • canisters cost $5 from vendors (so business owner, adjust the price please!)
  • cars are empty on server restart
  • cars refill only 3,3% with canister
  • you are able to carry a max of 30 canisters.
  • gas statio refills only the canister potion if you are in a car.

Details:

  • [356] [Security Issue] Everybody can kick u from server. (DracoBlue)
  • [128] [Missions] Speed Over 100km/h and all in car get star. (DracoBlue)
  • [286] [Spawnpoints] Not enough ammo for m4 and ak47 (DracoBlue)
  • [318] [Gameplay] Uzi Arena (repleace Uzi for Tec-9). (DracoBlue)
  • [362] [Balancing] Artifact rebalanced. (DracoBlue)
  • [363] [Balancing] Fuelsystem rebalanced (DracoBlue)
  • [361] [Balancing] Double effect for all food (DracoBlue)
  • [277] [Gameplay] no text for disco pickup (DracoBlue)
  • [360] [Balancing] If you buy in car at gas station it fills full - not wanted! (DracoBlue)
  • [343] [Balancing] Fuel full on server restart (DracoBlue)
  • [354] [Gameplay] every weapon is replacing the first weapon (DracoBlue)
  • [346] [Balancing] gang limit dont work (DracoBlue)

In gta:tournament, project by @ 28 Mar 2007

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