Online tool to autoindent Pawn-Code
Just a quick note, that I made one of my web-scripts available to everyone at TidyPawn.
I use TidyPawn usally to autoindent loosly formated pawn code.
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dcmd_sethealth(playerid,params[]) {
new
pID,
Float:fHP;
if(sscanf(params, "df",pID,fHP)) {
return SendClientMessage(playerid,COLOR_RED,"USAGE: /sethealth [playerid] [healthpoints]");
}
if(!IsPlayerConnected(pID)) {
return SendClientMessage(playerid,COLOR_RED,"Kein Spieler mit angegebener ID Online");
}
new
ThePlayer[MAX_PLAYER_NAME],
GivePlayer[MAX_PLAYER_NAME],
string[128];
GetPlayerName(pID,GivePlayer,sizeof(GivePlayer));
GetPlayerName(playerid,ThePlayer,sizeof(ThePlayer));
SetPlayerHealth(pID,fHP);
format(string,sizeof(string),"%s (ID %d) Healtpoints wurden von %s (ID %d) auf %.1f gesetzt!",GivePlayer,pID,ThePlayer,playerid,fHP);
SendClientMessageToAll(COLOR_YELLOW,string);
return 1;
}
class CWindow {
public:
CWindow();
BOOL CWindow::CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag);
GLvoid KillGLWindow(GLvoid);
static LRESULT CALLBACK StaticWndProc(HWND, UINT, WPARAM, LPARAM); // Declaration For WndProc
LRESULT WndProc( UINT, WPARAM, LPARAM);
int InitGL(GLvoid);
HDC gethDC() { return hDC; };
private:
HDC hDC; // Private GDI Device Context
HGLRC hRC; // Permanent Rendering Context
HWND hWnd; // Holds Our Window Handle
HINSTANCE hInstance; // Holds The Instance Of The Application
static void ReSizeGLScene(GLsizei width, GLsizei height);
};
#endif
//CWindow.cpp:
#include "CWindow.h"
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
/* This Code Creates Our OpenGL Window. Parameters Are: *
* title - Title To Appear At The Top Of The Window *
* width - Width Of The GL Window Or Fullscreen Mode *
* height - Height Of The GL Window Or Fullscreen Mode *
* bits - Number Of Bits To Use For Color (8/16/24/32) *
* fullscreenflag - Use Fullscreen Mode (TRUE) Or Windowed Mode (FALSE) */
CWindow::CWindow() {
hDC=NULL; // Private GDI Device Context
hRC=NULL; // Permanent Rendering Context
hWnd=NULL; // Holds Our Window Handle
}
BOOL CWindow::CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
{
GLuint PixelFormat; // Holds The Results After Searching For A Match
WNDCLASS wc; // Windows Class Structure
DWORD dwExStyle; // Window Extended Style
DWORD dwStyle; // Window Style
RECT WindowRect; // Grabs Rectangle Upper Left / Lower Right Values
WindowRect.left=(long)0; // Set Left Value To 0
WindowRect.right=(long)width; // Set Right Value To Requested Width
WindowRect.top=(long)0; // Set Top Value To 0
WindowRect.bottom=(long)height; // Set Bottom Value To Requested Height
fullscreen=fullscreenflag; // Set The Global Fullscreen Flag
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
wc.lpfnWndProc = (WNDPROC) StaticWndProc; // WndProc Handles Messages
wc.cbClsExtra = 0; // No Extra Window Data
wc.cbWndExtra = 0; // No Extra Window Data
wc.hInstance = hInstance; // Set The Instance
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
wc.hbrBackground = NULL; // No Background Required For GL
wc.lpszMenuName = NULL; // We Don't Want A Menu
wc.lpszClassName = "OpenGL"; // Set The Class Name
if (!RegisterClass(&wc)) // Attempt To Register The Window Class
{
MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE; // Return FALSE
}
if (fullscreen) // Attempt Fullscreen Mode?
{
DEVMODE dmScreenSettings; // Device Mode
memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure
dmScreenSettings.dmPelsWidth = width; // Selected Screen Width
dmScreenSettings.dmPelsHeight = height; // Selected Screen Height
dmScreenSettings.dmBitsPerPel = bits; // Selected Bits Per Pixel
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{
// If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode.
if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
{
fullscreen=FALSE; // Windowed Mode Selected. Fullscreen = FALSE
}
else
{
// Pop Up A Message Box Letting User Know The Program Is Closing.
MessageBox(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP);
return FALSE; // Return FALSE
}
}
}
if (fullscreen) // Are We Still In Fullscreen Mode?
{
dwExStyle=WS_EX_APPWINDOW; // Window Extended Style
dwStyle=WS_POPUP; // Windows Style
ShowCursor(FALSE); // Hide Mouse Pointer
}
else
{
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; // Window Extended Style
dwStyle=WS_OVERLAPPEDWINDOW; // Windows Style
}
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
// Create The Window
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
"OpenGL", // Class Name
title, // Window Title
dwStyle | // Defined Window Style
WS_CLIPSIBLINGS | // Required Window Style
WS_CLIPCHILDREN, // Required Window Style
0, 0, // Window Position
WindowRect.right-WindowRect.left, // Calculate Window Width
WindowRect.bottom-WindowRect.top, // Calculate Window Height
NULL, // No Parent Window
NULL, // No Menu
hInstance, // Instance
this))) // Pass this class To WM_CREATE
{
KillGLWindow(); // Reset The Display
MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE; // Return FALSE
}
static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
{
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
bits, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // No Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
16, // 16Bit Z-Buffer (Depth Buffer)
0, // No Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
if (!(hDC=GetDC(hWnd))) // Did We Get A Device Context?
{
KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE; // Return FALSE
}
if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format?
{
KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE; // Return FALSE
}
if(!SetPixelFormat(hDC,PixelFormat,&pfd)) // Are We Able To Set The Pixel Format?
{
KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE; // Return FALSE
}
if (!(hRC=wglCreateContext(hDC))) // Are We Able To Get A Rendering Context?
{
KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE; // Return FALSE
}
if(!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context
{
KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE; // Return FALSE
}
ShowWindow(hWnd,SW_SHOW); // Show The Window
SetForegroundWindow(hWnd); // Slightly Higher Priority
SetFocus(hWnd); // Sets Keyboard Focus To The Window
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
if (!InitGL()) // Initialize Our Newly Created GL Window
{
KillGLWindow(); // Reset The Display
MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE; // Return FALSE
}
return TRUE; // Success
}
LRESULT CALLBACK CWindow::StaticWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
CWindow* pParent;
// Get pointer to window
if(uMsg == WM_CREATE)
{
pParent = (CWindow*)((LPCREATESTRUCT)lParam)->lpCreateParams;
SetWindowLongPtr(hWnd,GWL_USERDATA,(LONG_PTR)pParent);
}
else
{
pParent = (CWindow*)GetWindowLongPtr(hWnd,GWL_USERDATA);
if(!pParent) return DefWindowProc(hWnd,uMsg,wParam,lParam);
}
pParent->hWnd = hWnd;
return pParent->WndProc(uMsg,wParam,lParam);
}
GLvoid CWindow::KillGLWindow(GLvoid) // Properly Kill The Window
{
if (fullscreen) // Are We In Fullscreen Mode?
{
ChangeDisplaySettings(NULL,0); // If So Switch Back To The Desktop
ShowCursor(TRUE); // Show Mouse Pointer
}
if (hRC) // Do We Have A Rendering Context?
{
if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
{
MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
{
MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
hRC=NULL; // Set RC To NULL
}
if (hDC && !ReleaseDC(hWnd,hDC)) // Are We Able To Release The DC
{
MessageBox(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hDC=NULL; // Set DC To NULL
}
if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window?
{
MessageBox(NULL,"Could Not Release hWnd.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hWnd=NULL; // Set hWnd To NULL
}
if (!UnregisterClass("OpenGL",hInstance)) // Are We Able To Unregister Class
{
MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hInstance=NULL; // Set hInstance To NULL
}
}
LRESULT CWindow::WndProc( // Handle For This Window
UINT uMsg, // Message For This Window
WPARAM wParam, // Additional Message Information
LPARAM lParam) // Additional Message Information
{
switch (uMsg) // Check For Windows Messages
{
case WM_ACTIVATE: // Watch For Window Activate Message
{
if (!HIWORD(wParam)) // Check Minimization State
{
active=TRUE; // Program Is Active
}
else
{
active=FALSE; // Program Is No Longer Active
}
return 0; // Return To The Message Loop
}
case WM_SYSCOMMAND: // Intercept System Commands
{
switch (wParam) // Check System Calls
{
case SC_SCREENSAVE: // Screensaver Trying To Start?
case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
return 0; // Prevent From Happening
}
break; // Exit
}
case WM_CLOSE: // Did We Receive A Close Message?
{
PostQuitMessage(0); // Send A Quit Message
return 0; // Jump Back
}
case WM_KEYDOWN: // Is A Key Being Held Down?
{
keys[wParam] = TRUE; // If So, Mark It As TRUE
return 0; // Jump Back
}
case WM_KEYUP: // Has A Key Been Released?
{
keys[wParam] = FALSE; // If So, Mark It As FALSE
return 0; // Jump Back
}
case WM_SIZE: // Resize The OpenGL Window
{
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam)); // LoWord=Width, HiWord=Height
return 0; // Jump Back
}
}
// Pass All Unhandled Messages To DefWindowProc
return DefWindowProc(hWnd,uMsg,wParam,lParam);
}
new
asdfasdf
<div class="Section1"><span style="font-family: 'Garamond','serif'; font-size: 11pt"><p style="text-align: center; margin: 0in 0in 0pt; tab-stops: 131.25pt" class="MsoNormal" align="center"> </p><p style="text-align: center; margin: 0in 0in 0pt; tab-stops: 131.25pt" class="MsoNormal" align="center"><span style="font-family: 'Garamond','serif'; font-size: 36pt"><font color="#000000">teatro agricolo</font></span></p> <p style="text-align: center; margin: 0in 0in 0pt; tab-stops: 131.25pt" class="MsoNormal" align="center"><font size="3"><span style="font-family: 'Garamond','serif'"><font color="#000000">utensili per la comunicazione. Libertaria<br /></font></span><span style="font-family: 'Garamond','serif'"><a href="http://www.teatroagricolo.it/"><u><font color="#0000ff">www.teatroagricolo.it</font></u></a></span></font></p><p style="text-align: center; margin-bottom: 0pt" align="center"><span style="font-family: 'Garamond','serif'; font-size: 11pt">presenta</span></p></span><p style="text-align: center; margin-bottom: 0pt" align="center"><span style="font-family: 'Garamond','serif'; font-size: 48pt">La Vaca Mora</span></p><p style="text-align: center; margin-bottom: 0pt" align="center"><span style="font-family: 'Garamond','serif'">“e dopo un buon cichetto el tren ripartiva sempre mejo”</span></p><p style="text-align: center; margin-bottom: 0pt" align="center"><span style="font-family: 'Garamond','serif'">messa in scena di Marco Picello</span></p><p style="text-align: center" class="MsoNormal" align="center"> </p><p style="text-align: center" class="MsoNormal" align="center"><span style="font-family: 'Garamond','serif'">con Marco Picello</span></p><p style="text-align: center" class="MsoNormal" align="center"><span style="font-family: 'Garamond','serif'"><br /></span><span style="font-family: 'Garamond','serif'; font-size: 11pt">commento musicale a cura di<br />Matteo Titotto, chitarra blues</span></p><p style="text-align: center" class="MsoNormal" align="center"> </p><p style="text-align: center" class="MsoNormal" align="center"><span style="font-family: 'Garamond','serif'; font-size: 24pt"><img src="public/image003.jpg" border="0" width="448" height="279" /></span></p><p style="text-align: center" class="MsoNormal" align="center"> </p><p style="text-align: center" class="MsoNormal" align="center"><span style="font-family: 'Garamond','serif'; font-size: 24pt">Venerdi 26 Giugno 2009<br /></span></p><p style="text-align: center" class="MsoNormal" align="center"><span style="font-family: 'Garamond','serif'; font-size: 24pt">Ore 19.00<br /><br /></span></p><p style="text-align: center" class="MsoNormal" align="center"><span style="font-family: 'Garamond','serif'; font-size: 24pt">Spettacolo Teatrale<br /></span><span style="font-family: 'Garamond','serif'; font-size: 18pt"> </span></p><p style="text-align: center" class="MsoNormal" align="center"><span style="font-family: 'Garamond','serif'; font-size: 18pt">presso </span></p><p style="text-align: center" class="MsoNormal" align="center"><span style="font-family: 'Garamond','serif'; font-size: 24pt">Bar Astra</span></p><span style="font-family: 'Garamond','serif'; font-size: 24pt"><p style="text-align: center" class="MsoNormal" align="center"><br />Contrà Barche 14 - Vicenza</p><p style="text-align: center" class="MsoNormal" align="center"> </p><p style="text-align: center" class="MsoNormal" align="center"> </p><p style="text-align: center" class="MsoNormal" align="center"> </p><p style="text-align: center" class="MsoNormal" align="center"> </p><p style="text-align: center" class="MsoNormal" align="center"> </p><p style="text-align: center" class="MsoNormal" align="center">--</p><p style="text-align: center" class="MsoNormal" align="center">se vuoi essere rimosso dalla lista clicca qui [unsubscribe link] </p></span><p style="text-align: center" class="MsoNormal" align="center"> </p></div>
zxca
xD
[edit]
user@router# show
version 5.3R1.2;
system {
host-name Shiraz;
root-authentication {
encrypted-password "$1$ZwtQb$cDpgAVcfDl/MLhTC1ZqQ4/"; # SECRET-DATA
}
login {
user user {
class super-user;
authentication {
encrypted-password "$1$/7NAOjwP$iwCrhoAqH38Kqh91AQFuY."; #
SECRET-DATA
}
}
}
radius-server {
172.30.10.1;
}
services {
telnet;
}
syslog {
user * {
any emergency;
}
file messages {
any notice;
authorization info;
}
}
}
ola
awdwa
como joga gta online??
affy´s como ki faz para criar uma conta
para jogar gta onlline?
,.
fgd
print """
<html>
<body bgcolor="#FDF5E6">
<br>
<h1>Add a New Attendee</h1>
<form name="input" action="a1.cgi" method="POST">
<table>
<tbody>
<tr>
<td class="rightAlign" valign="top"> First Name: </td>
<td valign="top"><input name="FirstName" size="30" value=\""""
print var[0]
print """
"><br>
<td><font color=\"red\">"""
print error[0]
print """
</font></td>
</td>
</tr>
<tr>
<td class="rightAlign" valign="top"> Last Name: </td>
<td valign="top"><input name="LastName" size="30" value=\""""
print var[1]
print """
"><br>
<td><font color=\"red\">"""
print error[1]
print """
</font></td>
</td>
</tr>
<tr>
<td class="rightAlign" valign="top"> Title: </td>
<td valign="top"><input name="Title" size="30" value=\""""
print var[2]
print """
"><br>
</td>
</tr>
<tr>
<td class="rightAlign" valign="top"> Inistitution/Company: </td>
<td valign="top"><input name="Institution" size="30" value=\""""
print var[3]
print """
"><br>
</td>
</tr>
<tr>
<td class="rightAlign" valign="top"> Email Address: </td>
<td valign="top"><input name="Email" size="30" value=\""""
print var[4]
print """
"><br>
<td><font color=\"red\">"""
print error[2] + error[7]
print """
</font></td>
</td>
</tr>
<tr>
<td class="rightAlign" valign="top"> Phone Number: </td>
<td valign="top"><input name="PhoneNumber" size="30" value=\""""
print var[5]
print """
"><br>
<td><font color=\"red\">"""
print error[3]
print """
</font></td>
</td>
</tr>
<tr>
<td class="rightAlign" valign="top">Are you a student: </td>
<td style="width: 236px;">Yes
<input name="Attend" group="Attend" value="Y\""""
print CheckYes
print """
type="radio">
No
<input name="Attend" group="Attend" value="N\""""
print CheckNo
print """
type="radio">
<td><font color=\"red\">"""
print error[4]
print """
</font></td>
</td>
</tr>
<tr>
<td>T-Shirt Size: </td>
<td><select name="Shirt">
<option>"""
print var[7]
print """
</option>"""
# Generating the dropdown
for i in size:
print "<option value=\"" + i + "\">" + i + "</option>"
print """
<td><font color=\"red\">"""
print error[6]
print """
</font></td>
</select></td>
</tr>
<tr>
<td></td>
<td><input type="submit" value="Register"><br></td>
</tr>
</form>
</body>
</html>"""
im a bunny
(\_/)
(._.)
( )
U.U


