DJson 1.4.1 released
Today I want to announce a new release of DJson. The 1.4.1 features one little bug fix for loading files, with numbers (especially the 0) as element.
Also this update of course includes the changes from the 1.4 release: way faster caching. With 1.4 I managed to use the cache memory based and without journal (which is actually not needed here), which made the api-tests like 100 times faster. DJson is now really lightning fast!
Head over to the official DJson page or directly to the djson 1.4.1 download.
Messages
Oh, and that brings up a small question I have:
Can I really use DJson on Filterscripts?
Because in your codes you used 'djson_GameModeInit()' & 'djson_GameModeExit()', I'm a little confused about how to use this in Filterscripts - Should I put these on both OnGameModeInit() & OnFilterScriptInit()?
Yep, that's exactly what I meant.
(Actually I want to use this on a Filterscript, but it doesn't matter :P)
Thanks for this nice comment.
Do you want to implement translations by using DJson? So like trying to get translation for specific part of your gamemode?
Regards,
Jan
First, thank you for the release.
Second, I'm trying to think of a way to use DJson for languages. I mean, using languages in a script with DJson.
I'd like to hear if you have an idea for how to do that (a concept will do)
Thanks in advance :)


